Lol, Jacob isn't good at coming up with file names.
#1
In the buildism folder, there are files named a.class, b.class, c.class and sometimes go all the way to z.class... Even folders are named a, b, c, etc.

Either come up with a better naming system, or don't separate your code into so many files. :p

That's a suggestion.
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#2
I know, right.
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#3
Why would he want to do that? I mean, they are just files, we dont care about files ,we care about the game :p
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#4
But he will lose track of them if he continues this way.
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#5
Meh, he seems smart enough for me!
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#6
I didn't name them that way, the code optimizer/obfuscator does that.
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#7
Oh.


Why did you use an obfuscator?
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#8
(05-08-2011, 03:43 AM)noob007 Wrote: Oh.


Why did you use an obfuscator?

To stop people from modifying stuff after decompiling...
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#9
(05-07-2011, 08:23 PM)noob007 Wrote: In the buildism folder, there are files named a.class, b.class, c.class and sometimes go all the way to z.class... Even folders are named a, b, c, etc.

Either come up with a better naming system, or don't separate your code into so many files. :p

That's a suggestion.
In my opinion, it doesn't matter how you name your files. a1.class b1.class and then b2.class it's quite simple and much faster to code.
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#10
(05-08-2011, 03:25 PM)Login Wrote:
(05-07-2011, 08:23 PM)noob007 Wrote: In the buildism folder, there are files named a.class, b.class, c.class and sometimes go all the way to z.class... Even folders are named a, b, c, etc.

Either come up with a better naming system, or don't separate your code into so many files. :p

That's a suggestion.
In my opinion, it doesn't matter how you name your files. a1.class b1.class and then b2.class it's quite simple and much faster to code.

Not when you don't know what's in each file.
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