Random Terrain Generator
#11
(06-09-2011, 07:27 PM)Interwebs Wrote: Realistic water thi game has.
http://www.xgenstudios.com/game.php?keyword=spewer
[Image: spewer.jpg]

That's a flash game, Action script is a lot simpler than Java.
[Image: AmZJnA9.png]
Reply
#12
But it can be re-created, rait?
[Image: 76561198037039305.png]
[Image: nmdd7o.gif]
Reply
#13
(06-09-2011, 07:35 PM)Interwebs Wrote: But it can be re-created, rait?

Well... yeah it is possible to make flowing water in java but.... since java and AS3 or AS2 are so different it wouldn't work.
[Image: AmZJnA9.png]
Reply
#14
I'mma try to make flowing water with no scripts.
[Image: 76561198037039305.png]
[Image: nmdd7o.gif]
Reply
#15
(06-09-2011, 07:38 PM)Interwebs Wrote: I'mma try to make flowing water with no scripts.

Good luck!
[Image: AmZJnA9.png]
Reply
#16
How I'll do it, since I got an SQL error last time.
Wait, nvm, I have full game slots...
[Image: 76561198037039305.png]
[Image: nmdd7o.gif]
Reply
#17
(06-09-2011, 07:21 PM)Jacob_ Wrote: Type game.Terrain:generate() in the console after adding terrain. (you can do it more than once until you get a terrain you like).

I might add a UI for doing this in the next few days that allows you to change the smoothness of the terrain.

I'm not smart enough to make flowing water. Tongue I could make a bunch of frictionless particles with special rendering and call that water... but then there's surface tension and buoyancy and all that stuff people go to college for years to study. Big Grin

Oh boy then I can't wait to help you with that. I'll study things such as velocity. Velocity is a key feature to water. Viscosity is the proper term, though. Running down any hill, or angle...that means physics.
[Image: poptartFINALTINY.gif]
[Image: log.png?t=1302647037]
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)