06-10-2011, 09:07 PM
NOTHIN USEFUL TO SAI JACOB_!
BUILDISM WAS NO RELEASE SO EET UNRELATED.
Jk, nice work.
BUILDISM WAS NO RELEASE SO EET UNRELATED.
Jk, nice work.
Buildism Time Capsule
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06-10-2011, 09:07 PM
NOTHIN USEFUL TO SAI JACOB_!
BUILDISM WAS NO RELEASE SO EET UNRELATED. Jk, nice work.
06-11-2011, 01:20 AM
(This post was last modified: 11-09-2011, 12:06 AM by ferhrcvrdu.)
I remember when the most popular game had less than 1k visits.
06-11-2011, 01:21 AM
Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread!
06-11-2011, 01:24 AM
(04-02-2011, 11:13 PM)Elite Wrote: Ohai people from the future. I'm Mature, too! (06-10-2011, 09:05 PM)Jacob_ Wrote: I found a version of Buildism from October, 4 days before the site opened: http://buildism.net/archive/Buildism.jar I remember when the Build was actually like that!
06-11-2011, 01:27 AM
I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox.
06-11-2011, 01:29 AM
Well, Future Users. Hopefully, Buildism HAS a Future!
06-11-2011, 01:29 AM
@Brassrhino: No, not really. We mean REALLY buggy.
I remember when .Collided would randomly trigger, and so all your .Collided functions started like this: [lua] link(box.Collided, function(hit) if hit and hit.Parent then [/lua] And then when you died, sometimes you didn't respawn.
06-11-2011, 01:45 AM
At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8".
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