Posts: 1,089
	Threads: 52
	Joined: Apr 2011
	
Reputation: 
0
	 
	
	
		NOTHIN USEFUL TO SAI JACOB_!
BUILDISM WAS NO RELEASE SO EET UNRELATED.
Jk, nice work.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,959
	Threads: 140
	Joined: Apr 2011
	
Reputation: 
0
	 
	
	
		fire is an epic user. remember her.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 204
	Threads: 27
	Joined: Apr 2011
	
Reputation: 
0
	 
	
		
		
		06-11-2011, 01:20 AM 
(This post was last modified: 11-09-2011, 12:06 AM by ferhrcvrdu.)
		
	 
	
		I remember when the most popular game had less than 1k visits.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 5,683
	Threads: 413
	Joined: Aug 2012
	
Reputation: 
0
	 
	
	
		Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread!
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,173
	Threads: 191
	Joined: Dec 2010
	
Reputation: 
0
	 
	
	
		I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox.
	
	
	
![[Image: 1te6tmtu01m.png]](http://rb.revolvermaps.com/h/m/a/2/ff0000/254/0/1te6tmtu01m.png) the dogs will take over these countries.
the dogs will take over these countries.
 
	
	
 
 
	
	
	
		
	Posts: 5,683
	Threads: 413
	Joined: Aug 2012
	
Reputation: 
0
	 
	
	
		@Brassrhino: No, not really. We mean REALLY buggy.
I remember when .Collided would randomly trigger, and so all your .Collided functions started like this:
[lua]
link(box.Collided, function(hit)
if hit and hit.Parent then
[/lua]
And then when you died, sometimes you didn't respawn.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,843
	Threads: 382
	Joined: Jul 2012
	
Reputation: 
0
	 
	
	
		At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8".