Hopping while running into vertical terrain allows you to climb it.
#1
And when I mean vertical, I mean straight up-and-down, same pixel line, for over a hundred units. Hopping repeatedly while running at it makes your character shoot up very quickly.

Is this intentional?
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#2
It wasn't intentional, but I decided not to fix it because it's not really harmful. Do you think I should make vertical terrain unclimbable?
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#3
It's not too much of a problem -- an invisible box on the edge or even just using a box instead of or alongside the vertical terrain can stop it from happening.
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#4
I think the terrain isn't very vertical, like a 85 degree line.
@Jacob_

Like rock climbing?
Though I worry that some game might be exploited because of this.
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#5
Just pretend that the terrain is actually a rock climbing wall with invisible handholds and footholds.
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#6
And like I said, it's really easy to stop exploits -- just put a box in there somewhere.
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