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I was thinking of more on the level design aspect.
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You could make a grappling hook that can only be shot at certain things in the level maybe.
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I don't know how I could script the rope to spawn but also connect to the tool and the specific place the cursour was at. I also don't know how to make the rope go away. :<
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I think it's game.JointsService.Rope(Name the rope something unique like shfdjhg when you create it)
Or in fact, just tag it when you create it so you can remove it more easily.
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Rope isn't a function or child of JointsService :o
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Have you created the rope yet?
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No, I haven't created it yet.