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Player.CharacterLoaded is in the event scripting list but does not fire
#1
It doesn't appear to ever be firing, either in an external script object or with the internal event scripting.
[Image: iwn8gk.gif]
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#2
That event shouldn't be needed any more, since Players.ChildAdded(player) now fires after the character has been added. I just forgot to take it out of the list.
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