Well, I'm fresh here from ROBLOX. I been a 3 year veteran there, and still playing it. The Lua conversion is getting me a little. Here's the script I wrote:
while true do
newboxo = create("Box")
newboxo.Name = "newboxo"
newboxo.Size = Vector3.new(3,3)
newboxo.Parent = game.World
newboxo.Position = script.Parent.Position
newboxo.Fixed = false
sleep(2)
newboxo:remove()
end
What's suppose to happen is that a new "Box" appears at the position of the currently existing Box, then drop, then 2 seconds later, removes itself.
If something in the script is obsolete in Buildism, please tell me.
Yes I do know RBX.Lua. It's just much simpler in ROBLOX.
while true do
newboxo = create("Box")
newboxo.Name = "newboxo"
newboxo.Size = Vector3.new(3,3)
newboxo.Parent = game.World
newboxo.Position = script.Parent.Position
newboxo.Fixed = false
sleep(2)
newboxo:remove()
end
What's suppose to happen is that a new "Box" appears at the position of the currently existing Box, then drop, then 2 seconds later, removes itself.
If something in the script is obsolete in Buildism, please tell me.
Yes I do know RBX.Lua. It's just much simpler in ROBLOX.

![[Image: Buildism%20ME.png]](http://virtualdarks.webs.com/Buildism%20ME.png)