[ Suggestion ] - Make the connections like roblox style and add findFirstChild
#2
The latest update has a getChild() that works like findFirstChild() in Roblox.

And the connections will have to stay this way for now. Roblox uses one Lua environment with multiple threads; the Lua library I used doesn't support threads so each script has a separate Lua environment. If a member function was used to connect events, then the game wouldn't know what Lua environment to run the event script on, if that makes any sense.
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