Quest for the Sword [Concept]
#3
(04-04-2011, 04:38 PM)Qwertygiy Wrote: For lag testing, make a place that spawns a brick like this:

[lua]
while true do
sleep(3)
b = create("Box")
b.Parent = game.World
b.Size = Vec2D(15,4)
b.Position = Vec2D(game.World.Character.Body.Position.x + 20, game.World.Character.Body.Position.y + 2)
b.MaxForce = 0.01
sleep(1)
rock = create("Circle")
rock.Parent = game.World
rock.Radius = 5
rock.Position = Vec2D(b.Position.x, b.Position.y + 15)
rock.Fixed = false
end
[/lua]

That should work...
Anyway, make that a script, make sure your character is in the game, run it, and wait until there are so many fragments that the game starts to lag. Hope this helps Big Grin


Nice idea, but I have a feeling certain bricks such as Water blocks will lag more and certain scripts would be laggier, I think I should just keep going and see if it gets too laggy.
Reply


Messages In This Thread
Quest for the Sword [Concept] - by Duck - 04-04-2011, 04:34 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)