Damage for tools
#2
Tools damage? D=
Then you probably need
Tool.MouseDown and you need to use game.World:getPartAt(mousepos) to find out if mouse is on enemy...

But if you want like melee weapon,
Tool with Holdable on
Tool.MouseDown
and make it use getTrace function to find out if theres a player hitting the "weapon"

D:
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Damage for tools - by Sazaho - 04-19-2011, 02:28 PM

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