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I need a teleporter set please Dx
#5
It won't let me save them as a model so I will post the code.

Alright make a box and name it tele1 and put a script in it. Here's the code.
[lua]
_G.test = "yes"
function OnCollided(hit)
if hit.Parent.Type == "Character" then
if _G.test == "yes" then
hit.Position = game.World.tele2.Position
_G.test = "no"
sleep(4)
_G.test = "yes"
end
end
end

link(script.Parent.Collided, OnCollided)[/lua]


Now make another box called tele2 and put this in it.


[lua]function OnCollided(hit)
if hit.Parent.Type == "Character" then
if _G.test == "yes" then
hit.Position = game.World.tele1.Position
_G.test = "no"
sleep(4)
_G.test = "yes"
end
end
end

link(script.Parent.Collided, OnCollided)[/lua]


Also you might want to leave room for the player to teleport. If you stick the teleporter on the ground then it will make the player stuck in the ground.
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