Ah, that stage in a script's progression...
#1
Where seeing it do absolutely anything would be a freaking miracle.
Debug, anyone?


Code:
enabled = true

link(script.Parent.Clicked, function(player, btn)
    if not enabled then return end
        enabled = false
        lazorcharges=50
        for i=1,lazorcharges do
            sleep(0.1)
            Charge = Instance.new("Box")
            Charge.Parent = game.World
            Charge.Position = Vec2D.new(math.random(340,342),math.random(19,21))
            Charge.Color = script.Parent.Color
            Charge.Size = Vec2D.new(0.1,0.1)
            Charge.Collidable = false
            Charge.CharacterCollidable = false
            Charge.Fixed = false
            Charge.Rotation = 0
            Charge.Velocity = Vec2D.new(0,0.5)
    firemylazor()
enabled = true
end
end)
  
function firemylazor()  
Matter = Instance.new("Box")
Matter.Parent = game.World
Matter.Position = Vec2D.new(math.random(340,342),math.random(19,21))
Matter.Color = script.Parent.Color
Charge.Size = Vec2D.new(0.1,0.1)
Charge.Collidable = false
Charge.CharacterCollidable = false
Charge.Fixed = false
Charge.Rotation = 0
Charge.Velocity = Vec2D.new(-20,0)
end

EDIT: Fixed one thing, code now is current, but still not working. t-t
~Phoenix, Buildism's resident flaming bird, CubeBomb Moderator, Lua Coder, and overall mature individual. :3
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Ah, that stage in a script's progression... - by Phoenix - 06-14-2011, 11:46 PM

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