06-15-2011, 05:49 PM
Edit: Got it to generate the boxes, the velocity is broken, though.
Code:
enabled = true
link(script.Parent.Clicked, function(player, btn)
if not enabled then return end
enabled = false
lazorcharges=50
for i=1,lazorcharges do
sleep(0.1)
Charge = create("Box")
Charge.Parent = game.World
Charge.Position = Vec2D(math.random(340,342),math.random(19,21))
Charge.Color = script.Parent.Color
Charge.Size = Vec2D(0.1,0.1)
Charge.Collidable = false
Charge.CharacterCollide = false
Charge.Fixed = false
Charge.Rotation = 0
Charge.Velocity = Vec2D(0,50)
end
firemylazor()
enabled = true
end)
function firemylazor()
Matter = create("Box")
Matter.Parent = game.World
Matter.Position = Vec2D(math.random(340,342),math.random(19,21))
Matter.Color = script.Parent.Color
Charge.Size = Vec2D(0.1,0.1)
Charge.Collidable = false
Charge.CharacterCollide = false
Charge.Fixed = false
Charge.Rotation = 0
Charge.Velocity = Vec2D(-200,0)
end
~Phoenix, Buildism's resident flaming bird, CubeBomb Moderator, Lua Coder, and overall mature individual. :3