Does Buildism use the same Lua as ROBLOX?
#23
Jacob_'s said he doesn't want to deal with stolen music in the game, so I don't think so -- and if it does there'll probably be some "Buildism.net Only" restriction to it.

.WAVs, .MIDs, and .AIFFs are fine, and in the Scripting Forum I have a compiled list of sounds that work ingame, with a bunch of sound effects and MIDIs.
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