07-06-2011, 05:17 PM
(07-06-2011, 05:05 PM)Jacob_ Wrote:(07-06-2011, 05:01 PM)noob007 Wrote: Jacob_, what do you think about my suggestions? :3
1. What do you mean by smooth camera movement?
2. The problem with UDP is that it doesn't guarantee packet delivery. I could make the position/velocity updates use UDP since there are a lot of them and they aren't absolutely necessary, would that work?
3. I already talked to a mod that was acting unprofessionally today.
1. Have you seen in many sidescroller games, where when the character accelerates/changes direction, it takes slightly longer for the camera to "adjust" to the change? It's kinda hard to explain, but it basically makes it feel less spazzy.
2. Yes, that's what I was trying to say. You could use UDP for the packets that even if they get lost it doesn't really matter. Many games have a TCP connection for logins and stuff but use UDP for position updates.
3. Good.