03-13-2013, 12:33 AM
2DWorlds is not a game engine, it's a program for making games. I'm a programmer, so I'm not going to use 2DWorlds to make games for the same reason I'm not using Game Maker.
Even if I wanted to, many of the things in Vexillum wouldn't be possible to do in 2DWorlds, and it's easier just to code them separately than to try updating this awful 2 year old code to add whatever features I need and then take advantage of them.
Also, it's getting more and more difficult to distribute Java games. There's a reason that Minecraft and RuneScape are pretty much the only popular games that use Java.
Even if I wanted to, many of the things in Vexillum wouldn't be possible to do in 2DWorlds, and it's easier just to code them separately than to try updating this awful 2 year old code to add whatever features I need and then take advantage of them.
Also, it's getting more and more difficult to distribute Java games. There's a reason that Minecraft and RuneScape are pretty much the only popular games that use Java.