Seeing as how we now have a fresh new site to build in, how are we going to go about doing that?
Do we want to spend a few more days or weeks building games, scripts, tutorials, and models before spreading the word, or just go ahead and bring people in?
And how should we go about doing that? Doing it in places that the old site was familiar with, and had the names of some of our accounts on, isn't a terribly good idea because the risk that the old drama-makers will find it before a ton of new, fresh minds do.
That 3D partially-sandbox editor, KoGaMa, seems to have had a very nice, almost spotless community up until said drama-makers found it, with dozens of active members who are constantly making games and models. The way they spread the word appears to have been advertising on Facebook. I don't know how expensive or practical that is for 2D Worlds, since KoGaMa has a whole paid and sponsored dev team behind it, but it's worth noting.
Do we want to spend a few more days or weeks building games, scripts, tutorials, and models before spreading the word, or just go ahead and bring people in?
And how should we go about doing that? Doing it in places that the old site was familiar with, and had the names of some of our accounts on, isn't a terribly good idea because the risk that the old drama-makers will find it before a ton of new, fresh minds do.
That 3D partially-sandbox editor, KoGaMa, seems to have had a very nice, almost spotless community up until said drama-makers found it, with dozens of active members who are constantly making games and models. The way they spread the word appears to have been advertising on Facebook. I don't know how expensive or practical that is for 2D Worlds, since KoGaMa has a whole paid and sponsored dev team behind it, but it's worth noting.