07-29-2011, 06:25 PM
(07-29-2011, 06:21 PM)noob007 Wrote: Yes, almost all remotely good multiplayer games do that. The packets that are sent very frequently and it doesn't really matter if we lose one of them (position updates, bullets, etc.) use UDP. Even Minecraft does that :o
It does? I coded a custom classic server and the official protocol uses TCP for everything.
Beta might have changed that, though, and it would be a good idea since most of the moving stuff you see is just position data sent to your client several times per second.