08-13-2011, 02:45 PM
I see.
What exactly does CubeBomb have that we don't have (besides currency, which is probably coming very soon, and the "ability to gift things")?
Sometimes characters that are "8 pixels" that can actually move in a game at the same time are a lot more useful than huge, rounded-rectangle / square shaped characters that only sit there for peoples avatars. From what I do know, CubeBomb doesn't have a game and I don't believe that the owner is trying to make one at this point in time.
What I also know from my own experiences with game programming is that programming a game as large-scaled as CubeBomb in C++ with only one developer and programmer would take a very *very* long time. Until I see a game, I can't say that I agree that CubeBomb is "better than Buildism".
I'm sorry if I offend you, but if you can give your opinion, then I can give mine too.
What exactly does CubeBomb have that we don't have (besides currency, which is probably coming very soon, and the "ability to gift things")?
Sometimes characters that are "8 pixels" that can actually move in a game at the same time are a lot more useful than huge, rounded-rectangle / square shaped characters that only sit there for peoples avatars. From what I do know, CubeBomb doesn't have a game and I don't believe that the owner is trying to make one at this point in time.
What I also know from my own experiences with game programming is that programming a game as large-scaled as CubeBomb in C++ with only one developer and programmer would take a very *very* long time. Until I see a game, I can't say that I agree that CubeBomb is "better than Buildism".
I'm sorry if I offend you, but if you can give your opinion, then I can give mine too.
-CoderRyne
Ryne Thiel
Ryne Thiel