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VirtualWorlds
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Hello there. I'm working on an improved version of 2DWorlds named "VirtualWorlds." Currently, I'm working with source code from Buildism outdated from May 2012. I can't guarantee it to be compatible with existing games though. Sad

New Features
  • Script objects will be removed. To script, you will need to open the event and add your code it it.
  • Web API
  • Increased multiplayer support that I will try to keep on a lot more often.
  • 2.5D (if possible) (suggested by Walrus)Impossible

Features I've Implemented
  • The Web API. It's not complete, but you can get the response of a HTTP request.
    [lua]
    game:getService("Web"):httpGet("http://buildism.net")
    [/lua]
    The API should auto-check the URL and add 'http://' before it if it isn't already there, but it is good practice to put it there.

    You can also act as a TCP client.
    [lua]
    create("TCP").Parent=game.World
    game.World.TCP:connect("google.com",80)
    game.World.TCPConfusedend("hola")
    [/lua]

Any other ideas?
[Image: 2eehsib.gif]
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VirtualWorlds - by DysLabs - 03-19-2013, 10:19 PM

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