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Some News (good and bad)
#1
As you probably have heard, I started college last week. The college I'm going to has a reputation for being extremely hard, so I'm not going to have as much time to work on Buildism. Because of this, I'm going to have to close the site in the near future. (If this sentence shocked you, go read the good news below before replying!)

Reasons why I am doing this:
  • In addition to lack of time, the game is also a lot more complicated than it was 10 months ago. It hasn't reached critical mass yet, but adding a major new feature always introduces a bug or two, and sometimes they don't show up until later.
  • I don't hate anyone here, but the community did end up being a lot more high-maintenance than I had planned. After studying biology for 3 hours I don't want to have to break up a fight on a forum.
  • The game is actually fairly close to being finished (except for multiplayer), but user-created games are still not what I was hoping for, and although quality was improving during the spring and early summer it seems to have flatlined in the last month or two.

Now for the good news...

I don't think it would be fair to leave everyone with a bunch of game files that they worked hard on and can't open anymore, so I'm going to make the code to the game and website open source. This means that anyone that knows how to program can make their own version of Buildism, then add or change whatever they want to.

I'll post the code as soon as I get it ready! Hopefully it will find its way to someone who's willing to continue the site.

I'm currently working on another game that isn't anything at all like Buildism (not even in the same language). I have been creating websites for 5 years now and it seriously feels weird if I don't have a website online, so I'll wait until there is a playable version of that game before closing Buildism for good.
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Some News (good and bad) - by Jacob__mybb_import1 - 08-25-2011, 03:11 AM

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