I'm making a game >:U
#4
(09-13-2011, 03:35 PM)Jacob_ Wrote: This is going to make me sound like a jerk, but I really don't think it's my job to hold everyone's hand and convince them to make games on a game-making website. I will try to post in the Future Games section more but I still don't think triangles are nearly as important as everyone is making them out to be, and if 10 second obbies are really overshadowing good games (haven't seen any evidence of this) then maybe they aren't really good games... the 5 most recent games aren't very well made, I'd rather do an obstacle course than jump around in a pile of balls.

If you made something good and want to get attention or feedback, post it on the forums; since there are fewer posts in the off topic sections you might get more popularity than before.

I'm probably not going to make any more significant changes to Buildism - I just don't have the motivation to improve it anymore, and my current project is fun to work on and has a lot more potential. I'll keep the site up as long as I make enough money from the ads to pay the bills, but the community's behavior is just as important to the website's success as I am. I'm actually happy with hosting a forum community, but the current ratio of memes and useless posts to good content is not good. The reason I want everyone to either make games or start posting constructively is that the quality of the community plays a big role in determining whether new members will become active or not.

I think I was wrong on one point actually, it seems like a few of the games I considered "good" were broken after sleep() was changed, so it makes sense that people aren't playing them. As for the memes and such, I have to agree with you, it's hard to post constructively on loads of threads because the thread itself is really not raising any good points, the majority of threads are "RARGH I HATE THIS PERSON" or "lol kool kids klub"
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I'm making a game >:U - by Duck - 09-13-2011, 03:07 PM

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