11-26-2012, 07:24 PM
My suggestion is to add a Boolean value to the Terrain object that, if true, allows explosions to lower impacted regions of the terrain based on their radius and blast pressure. Supposedly, there is some way to do this with Lua already, but I have tried and failed.
![[Image: iwn8gk.gif]](http://i46.tinypic.com/iwn8gk.gif)