11-23-2011, 05:16 PM
(11-23-2011, 02:58 PM)roperson Wrote: Here's a little piece of my game code.
Code:try {
assetManager.registerLocator("map.zip", ZipLocator.class.getName());
sceneModel = assetManager.loadModel("main.scene");
sceneModel.setLocalScale(2f);
}
catch (FileNotFoundException e) {
System.err.println("ERROR: file not found.");
}
Whats causing the error is the catch, it says.
Java Compiler Wrote:exception java.io.FileNotFoundException is never thrown in body of corresponding try statement
The loadModel() function throws a kind of RuntimeException (I can't remember which one) if it can't find what you're trying to load. RuntimeExceptions are unchecked, meaning you don't have to catch them, but they will end your program.