Yeah, I don't think you're supposed to be able to do that.
You can use "game.World:remove()"
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
You can use "game.World:remove()" - by Qwertygiy - 04-18-2012, 09:03 PM
|
Users browsing this thread: 1 Guest(s)