... Oh come on. Top down doesn't work in multiplayer.
#24
I found a good discussion here: https://getsatisfaction.com/mojang/topic...ead_of_tcp

It sounds like a good idea, but I'm not sure how to handle resending packets that can't be lost (which is just about everything, besides the physics/position syncing.)

Is using TCP and UDP at the same time any better than just using TCP, or is it slower due to the additional processing code?
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