05-08-2012, 01:29 AM
I found a good discussion here: https://getsatisfaction.com/mojang/topic...ead_of_tcp
It sounds like a good idea, but I'm not sure how to handle resending packets that can't be lost (which is just about everything, besides the physics/position syncing.)
Is using TCP and UDP at the same time any better than just using TCP, or is it slower due to the additional processing code?
It sounds like a good idea, but I'm not sure how to handle resending packets that can't be lost (which is just about everything, besides the physics/position syncing.)
Is using TCP and UDP at the same time any better than just using TCP, or is it slower due to the additional processing code?