UPDATE: It appears to be the setFlags() method that is causing this.
I see what you mean, but I'm not quite sure how to define the methods of it. I'll try though.
(07-14-2012, 01:30 AM)Qwertygiy Wrote: Let me take a Minecraft example.
IInventory:
Code:package net.minecraft.src;
public interface IInventory
{
/**
* Returns the number of slots in the inventory.
*/
int getSizeInventory();
/**
* Returns the stack in slot i
*/
ItemStack getStackInSlot(int var1);
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
ItemStack decrStackSize(int var1, int var2);
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
ItemStack getStackInSlotOnClosing(int var1);
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
void setInventorySlotContents(int var1, ItemStack var2);
/**
* Returns the name of the inventory.
*/
String getInvName();
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
*/
int getInventoryStackLimit();
/**
* Called when an the contents of an Inventory change, usually
*/
void onInventoryChanged();
boolean isUseableByPlayer(EntityPlayer var1);
void openChest();
void closeChest();
}
InventoryBasic:
Code:package net.minecraft.src;
import java.util.List;
public class InventoryBasic implements IInventory
{
private String inventoryTitle;
private int slotsCount;
private ItemStack[] inventoryContents;
private List field_20073_d;
public InventoryBasic(String par1Str, int par2)
{
this.inventoryTitle = par1Str;
this.slotsCount = par2;
this.inventoryContents = new ItemStack[par2];
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int par1)
{
return this.inventoryContents[par1];
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1, int par2)
{
if (this.inventoryContents[par1] != null)
{
ItemStack var3;
if (this.inventoryContents[par1].stackSize <= par2)
{
var3 = this.inventoryContents[par1];
this.inventoryContents[par1] = null;
this.onInventoryChanged();
return var3;
}
else
{
var3 = this.inventoryContents[par1].splitStack(par2);
if (this.inventoryContents[par1].stackSize == 0)
{
this.inventoryContents[par1] = null;
}
this.onInventoryChanged();
return var3;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int par1)
{
if (this.inventoryContents[par1] != null)
{
ItemStack var2 = this.inventoryContents[par1];
this.inventoryContents[par1] = null;
return var2;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
this.inventoryContents[par1] = par2ItemStack;
if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
{
par2ItemStack.stackSize = this.getInventoryStackLimit();
}
this.onInventoryChanged();
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.slotsCount;
}
/**
* Returns the name of the inventory.
*/
public String getInvName()
{
return this.inventoryTitle;
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Called when an the contents of an Inventory change, usually
*/
public void onInventoryChanged()
{
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return true;
}
public void openChest() {}
public void closeChest() {}
}
I see what you mean, but I'm not quite sure how to define the methods of it. I'll try though.