Box Position, Rotation etc. always 0
#7
(09-03-2012, 02:04 AM)_Jacob Wrote: An explosion is an effect, not a physical part. The position is set when you add it to the world and can't be changed.

It's always a good idea to set all of the properties you can before adding something to the world, since it's more efficient and reduces your chance of running into weird bugs.
Oh lol, didn't ever consider the possibility of it not behaving like a physical part. Thanks for clearing that up c:

EDIT: ...but I'm still getting the Position = (0,0) glitch. It's particularly annoying now that I'm making a Tool that fires projectiles. >.> nvm it's just me sucking at scripting
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