09-03-2012, 02:56 AM
(This post was last modified: 09-03-2012, 01:25 PM by keagan2000.)
(09-03-2012, 02:04 AM)_Jacob Wrote: An explosion is an effect, not a physical part. The position is set when you add it to the world and can't be changed.Oh lol, didn't ever consider the possibility of it not behaving like a physical part. Thanks for clearing that up c:
It's always a good idea to set all of the properties you can before adding something to the world, since it's more efficient and reduces your chance of running into weird bugs.
EDIT: ...but I'm still getting the Position = (0,0) glitch. It's particularly annoying now that I'm making a Tool that fires projectiles. >.> nvm it's just me sucking at scripting