MC is as money-hungry as Roblox.
#21
(10-14-2012, 03:41 PM)Walrus Wrote:
(10-11-2012, 11:12 PM)Qwertygiy Wrote: Roblox -> Pay 5 bucks a month, or more, for premium. Also, if you want to be able to truly buy anything, you need to buy virtual currency with real money.

Minecraft -> Pay less than 30 bucks for life for premium. No virtual currency is ever involved.

Roblox -> You're stuck with their engine, their catalog, their forums, their servers, their rules.

Minecraft -> Server admins can tweak the heck out of the server for their clients (eg, Bukkit plugins) and there's also a huge modding community, which I am very much a part of. Anyone can run their own server with their own rules, or make their own skin. And there are dozens of popular, unofficial forums because there's no one Mojang-run one.

Roblox -> You get banned, you get BANNED. Done for. Can't play ANY servers. And if you bought BC, tough luck.

Minecraft -> Server owners decide who gets banned and why, and only for their server. Get in trouble at Random Server 457? No worries, they'll never know over at Your Favorite Server 123. This can be both an advantage and disadvantage, depending on whether you're a player or server hoster; this is one of the reasons Bukkit is so popular.

Roblox -> Built a huge 25,000 block world? RIP, CPU.

Minecraft -> Only 25,000 blocks? Did you just spawn and then quit? In Small render distance?

Blockland is a lot more worth it than MC.

I own both and have played MC at least 10x more than blockland. Blockland was fun, but it got boring fast after all the servers basically became TDM/Boss Battle/Roleplays/Crappy Freebuilds
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MC is as money-hungry as Roblox. - by Invader - 10-11-2012, 11:05 PM

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