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#11
What I did (on my linux) is first made "buildism.c" which contained
Code:
#include <stdlib.h>

int main(){
system("java -Xms512m -Xmx1024m -cp ./Buildism.jar net.buildism.launcher.LauncherFrame");
}

in the home folder, then went to terminal and wrote
Code:
gcc -o buildism buildism.c
then took the result application and put it in the same folder as Buildism.jar

:3 linux is so easy huh
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#12
loltoast

why do that
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#13
(06-03-2011, 11:00 PM)noob007 Wrote: loltoast

why do that

the .sh wasnt working so i made an application to launch it
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#14
lol

it works for me
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#15
1: I suggest a "Play as Guest" feature so you can play it completely internet-free, not having to log in.

2: Having my username and password uncipheredly saved in a seperate file is not very reassuring to my account safety.
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#16
(06-04-2011, 12:15 AM)Qwertygiy Wrote: 1: I suggest a "Play as Guest" feature so you can play it completely internet-free, not having to log in.

2: Having my username and password uncipheredly saved in a seperate file is not very reassuring to my account safety.

1. If it can't connect to the server, it will let you play as guest.

2. If someone you don't trust has access to read files on your computer, then you have other problems. If I had it encrypt your password before saving it, then the website would have to let you log in with your encrypted password rather than the real thing, which would be really bad.
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#17
I still can't log on.
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#18
(06-01-2011, 08:11 PM)Jacob_ Wrote: Actually, you can--type game:load(ID here) in the script console.

That'll make stealers. T_T
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