04-02-2011, 12:44 AM
I know it's unprofessional of me to make this a sticky, but I'm getting really tired of everyone spewing the same overused arguments without reading my responses to them.
1. The concept of an online game creation tool is hardly original.
There are several sites like this: Atmosphir, Sploder, ROBLOX, and Scratch are some examples, and I'm sure there are dozens of others that I don't know about because they don't get much publicity.
2. Our UI is not copied from any particular program; it's based on a UI style that has been used by many, many developers over many years.
And hey, at least I deviated from Visual Studio 2003 a tiny bit and put the navigator and property editor on the left!
3. The hierarchy structure we used is not copied from any particular program; it's been used by many, many developers over many years.
http://blogs.unity3d.com/wp-content/uplo...nity25.jpg
http://upload.wikimedia.org/wikipedia/co...rarchy.png
4. Lua is an open source language. That means that anyone that likes it can use it in their own program.
I chose Lua for Buildism because it is easy to learn and it runs faster than other comparable languages.
http://en.wikipedia.org/wiki/Category:Lu...ideo_games
5. I don't control what the users do.
If they want to make Buildism like another game, I'll let them.
6. Some players from those games we "ripped off" play Buildism.
If it was an exact copy, why would they even bother coming to an unfinished game like this with hardly any users?
6. Why does it matter?
This guy is following me on Twitter, which I regularly use to post about Buildism updates. If he didn't like us, he would have told me by now.
From now on, anyone that starts yet another thread about the items described here will be banned without a second thought.
1. The concept of an online game creation tool is hardly original.
There are several sites like this: Atmosphir, Sploder, ROBLOX, and Scratch are some examples, and I'm sure there are dozens of others that I don't know about because they don't get much publicity.
2. Our UI is not copied from any particular program; it's based on a UI style that has been used by many, many developers over many years.
And hey, at least I deviated from Visual Studio 2003 a tiny bit and put the navigator and property editor on the left!
3. The hierarchy structure we used is not copied from any particular program; it's been used by many, many developers over many years.
http://blogs.unity3d.com/wp-content/uplo...nity25.jpg
http://upload.wikimedia.org/wikipedia/co...rarchy.png
4. Lua is an open source language. That means that anyone that likes it can use it in their own program.
I chose Lua for Buildism because it is easy to learn and it runs faster than other comparable languages.
http://en.wikipedia.org/wiki/Category:Lu...ideo_games
5. I don't control what the users do.
If they want to make Buildism like another game, I'll let them.
6. Some players from those games we "ripped off" play Buildism.
If it was an exact copy, why would they even bother coming to an unfinished game like this with hardly any users?
6. Why does it matter?
This guy is following me on Twitter, which I regularly use to post about Buildism updates. If he didn't like us, he would have told me by now.
From now on, anyone that starts yet another thread about the items described here will be banned without a second thought.