Admins when are we going to have multiplayer mode for places
#11
Can't wait lol.
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#12
(04-03-2011, 05:58 PM)Login Wrote: Speaking of NPC's... I'll try to make a script where when you say something to the NPC, its label changes to a response. Anyone wish to help me out?

Okay, but I don't know how to do .Chatted in Buildism Lua yet :/
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#13
I cant wait for Multiplayer, i want to do a castle wars with rockets and more!
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#14
(04-03-2011, 05:55 PM)Duck Wrote:
(04-03-2011, 05:50 PM)Scripter Wrote:
(04-03-2011, 05:48 PM)EpicDuck Wrote: That would be awesome.

Hopefully sometime soon. I want to make something like a team survival where you fight off floating [ Insert enemy name here ].

You could in theory with NPCs, but that'd be pretty advanced stuff.

It would be the weapons that'd be advanced. It's somewhat easy to make one box with a texture move towards a player.
[Image: rogershanksluffy_display.gif]
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#15
(04-03-2011, 06:05 PM)Scripter Wrote:
(04-03-2011, 05:55 PM)Duck Wrote:
(04-03-2011, 05:50 PM)Scripter Wrote:
(04-03-2011, 05:48 PM)EpicDuck Wrote: That would be awesome.

Hopefully sometime soon. I want to make something like a team survival where you fight off floating [ Insert enemy name here ].

You could in theory with NPCs, but that'd be pretty advanced stuff.

It would be the weapons that'd be advanced. It's somewhat easy to make one box with a texture move towards a player.

I mean using a proper NPC object which is smart enough to know when to jump and is able to use a weapon.
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#16
(04-03-2011, 06:08 PM)Duck Wrote:
(04-03-2011, 06:05 PM)Scripter Wrote:
(04-03-2011, 05:55 PM)Duck Wrote:
(04-03-2011, 05:50 PM)Scripter Wrote:
(04-03-2011, 05:48 PM)EpicDuck Wrote: That would be awesome.

Hopefully sometime soon. I want to make something like a team survival where you fight off floating [ Insert enemy name here ].

You could in theory with NPCs, but that'd be pretty advanced stuff.

It would be the weapons that'd be advanced. It's somewhat easy to make one box with a texture move towards a player.

I mean using a proper NPC object which is smart enough to know when to jump and is able to use a weapon.

Ah, I've never used an NPC before. Perhaps I'll try and make one right now...
[Image: rogershanksluffy_display.gif]
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#17
(04-03-2011, 06:15 PM)Scripter Wrote: Ah, I've never used an NPC before. Perhaps I'll try and make one right now...

I made a couple of really, really basic ones on roblox.

Here's some inspiration; (Not mine)
http://www.roblox.com/SNCAI-Bot-BrickBat...d=20448980
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#18
(04-03-2011, 06:22 PM)Duck Wrote:
(04-03-2011, 06:15 PM)Scripter Wrote: Ah, I've never used an NPC before. Perhaps I'll try and make one right now...

I made a couple of really, really basic ones on roblox.

Here's some inspiration; (Not mine)
http://www.roblox.com/SNCAI-Bot-BrickBat...d=20448980

I also made basic ones on Roblox. They are at:

http://www.roblox.com/Survive-the-Teapot...d=45893200
[Image: rogershanksluffy_display.gif]
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#19
Quotes, please, limit. It's annoying when it's too much. You have reached the border.
[Image: poptartFINALTINY.gif]
[Image: log.png?t=1302647037]
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#20
(04-03-2011, 06:39 PM)Login Wrote: Quotes, please, limit. It's annoying when it's too much. You have reached the border.

I did delete them back down to one...
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