Buildism Time Capsule
#31
NOTHIN USEFUL TO SAI JACOB_!

BUILDISM WAS NO RELEASE SO EET UNRELATED.

Jk, nice work.
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#32
fire is an epic user. remember her.
[Image: dancerssssssss.gif]
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#33
I remember when the most popular game had less than 1k visits.
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#34
Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread!
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#35
(04-02-2011, 11:13 PM)Elite Wrote: Ohai people from the future.

Me and a few others like LOL, Cat, Admin and broloxer have moved here kind of. We are the more [mature] forumers, and I hope the community stays like that.

I'm Mature, too!

(06-10-2011, 09:05 PM)Jacob_ Wrote: I found a version of Buildism from October, 4 days before the site opened: http://buildism.net/archive/Buildism.jar

I think it has as many bugs as features!

I remember when the Build was actually like that!

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#36
I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox.
[Image: 1te6tmtu01m.png]
the dogs will take over these countries.
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#37
Well, Future Users. Hopefully, Buildism HAS a Future! Big Grin
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#38
@Brassrhino: No, not really. We mean REALLY buggy.

I remember when .Collided would randomly trigger, and so all your .Collided functions started like this:

[lua]
link(box.Collided, function(hit)
if hit and hit.Parent then
[/lua]

And then when you died, sometimes you didn't respawn.
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#39
I'll make a photo.
[Image: TehPwner9001.png] [Image: 76561198041259354.png]
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#40
At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8".
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