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NOTHIN USEFUL TO SAI JACOB_!
BUILDISM WAS NO RELEASE SO EET UNRELATED.
Jk, nice work.
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fire is an epic user. remember her.
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06-11-2011, 01:20 AM
(This post was last modified: 11-09-2011, 12:06 AM by ferhrcvrdu.)
I remember when the most popular game had less than 1k visits.
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Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread!
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I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox.
the dogs will take over these countries.
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@Brassrhino: No, not really. We mean REALLY buggy.
I remember when .Collided would randomly trigger, and so all your .Collided functions started like this:
[lua]
link(box.Collided, function(hit)
if hit and hit.Parent then
[/lua]
And then when you died, sometimes you didn't respawn.
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At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8".