When will Buildism obtain a currency?
#1

So then people can make a profit off of selling shirts. Also I think we should ad hats. That sounds cool.
[Image: Atomic_Explosion_GIf_by_merovech1.gif]
Reply
#2
I don't think we should necessarily have categories. All sites so far have done that. We need to be different, and make full skins to sell. Maybe some accessories to the skin, but other than that, I think no categories are needed.
[Image: poptartFINALTINY.gif]
[Image: log.png?t=1302647037]
Reply
#3
(06-20-2011, 05:17 PM)Andrew Wrote: Also I think we should ad hats.

No, just no.
Reply
#4
Never, hat's would be horrible...
Reply
#5
It was an idea.
[Image: Atomic_Explosion_GIf_by_merovech1.gif]
Reply
#6
I suppose you could use currency to buy more place slots.

Other than that I have no idea what the currency could be used for.
Reply
#7
Why do you all think hats would be horrible >_>

Reply
#8
(06-23-2011, 12:17 PM)BlandFlakes Wrote: Why do you all think hats would be horrible >_>

One example is ROBLOX.
All my mods are available here.
Reply
#9
(07-01-2011, 07:39 PM)Nyht Wrote:
(06-23-2011, 12:17 PM)BlandFlakes Wrote: Why do you all think hats would be horrible >_>

One example is ROBLOX.

How is that an example on how hats are horrible. Please give me some valid proof.
Reply
#10
(07-01-2011, 07:44 PM)BlandFlakes Wrote:
(07-01-2011, 07:39 PM)Nyht Wrote:
(06-23-2011, 12:17 PM)BlandFlakes Wrote: Why do you all think hats would be horrible >_>

One example is ROBLOX.

How is that an example on how hats are horrible. Please give me some valid proof.

That is my proof. And it is a perfect example.
All my mods are available here.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)