07-02-2011, 03:22 PM
I was using a tool that manipulated the UI and then the UI got stuck.
UI glitch
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07-02-2011, 03:22 PM
I was using a tool that manipulated the UI and then the UI got stuck.
07-02-2011, 03:47 PM
(This post was last modified: 07-02-2011, 03:50 PM by 2Drobloxrocker64.)
I can't tell if it's a glitch.
Or your scripting's fault. Wait, NVM. I think I've seen this, but I retried and worked perfectly. Hmmm. Try making it so that the script creates a new UIFrame, not just change it's parent. That's what I did with my gear tool.
07-02-2011, 03:58 PM
(07-02-2011, 03:47 PM)AK-47 Wrote: I can't tell if it's a glitch. I think I'd rather it was fixed, I'm going to make quite a large GUI and I don't want to script the creation of every single part.
07-03-2011, 02:22 AM
(This post was last modified: 07-03-2011, 02:24 AM by 2Drobloxrocker64.)
I did that with my gear tool, and it didn't break when I rapidly switched. I have 6 frames, 6 text UIs, 12 buttons with a script on each and every one of them, that is created and destroyed everytime you equip and unequip it.
And no matter how fast you switch it in and out, it won't break.
07-04-2011, 01:10 AM
Are you using UIStickyFrames? They're extremely buggy and need to be removed.
Also, try wrapping code that creates, removes, or changes a lot of GUI components in Code: game:addTask(function() , especially if you are clone()ing the UI from storage or something. (this is standard practice for cloning parts too)
07-04-2011, 03:10 PM
07-04-2011, 03:30 PM
Hope it works!
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