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I have an idea, but I have no idea how to do it.
#1
See, I really really want to make a racing/driving MMOG, but what program/engine should I use to try to make it? It probably won't get done, I just want to see if I can get basics done with something and then if I can I can go from there.

Requirements I'd need:
  • It has to be free.
  • It has to have 3D physics, even if it just uses obj files.
  • Some way to have Multiplayer is good.
  • Some programming language that isn't overly complicated -- Lua would be best, but I could try to work out Java or C or something

I don't know if there is anything like that, but if there is I want to be able to try to at least see if it's possible.
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#2
You could try jMonkeyEngine (http://jmonkeyengine.org)

It comes with a SDK based on NetBeans.

and is free, 3D, and you might be able to get MP if you play with sources.
and tell me if its infected or not.
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#3
(09-24-2011, 09:22 PM)roperson Wrote: You could try jMonkeyEngine (http://jmonkeyengine.org)

It comes with a SDK based on NetBeans.

and is free, 3D, and you might be able to get MP if you play with sources.
and tell me if its infected or not.

jMonkeyEngine is probably the best choice for Java. LWJGL is popular too, and Minecraft uses it.

If it's your first time programming in a language other than Lua, you might want to try Processing - it's a simpler version of Java with 2D and 3D graphics features. Or you can just use it as a graphics library for Java, because their code editor is kind of hard to use.

There are a lot more choices for C++. Many graphics engines don't include physics, but you should be able to integrate Bullet.

I don't have any experience with C++ engines, but these are the ones I've heard the most about:
  • Crystal Space
  • Ogre
  • SDL (low-level, but easier than using OpenGL directly)
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#4
(09-24-2011, 10:11 PM)Jacob_ Wrote:
(09-24-2011, 09:22 PM)roperson Wrote: You could try jMonkeyEngine (http://jmonkeyengine.org)

It comes with a SDK based on NetBeans.

and is free, 3D, and you might be able to get MP if you play with sources.
and tell me if its infected or not.

jMonkeyEngine is probably the best choice for Java. LWJGL is popular too, and Minecraft uses it.

If it's your first time programming in a language other than Lua, you might want to try Processing - it's a simpler version of Java with 2D and 3D graphics features. Or you can just use it as a graphics library for Java, because their code editor is kind of hard to use.

There are a lot more choices for C++. Many graphics engines don't include physics, but you should be able to integrate Bullet.

I don't have any experience with C++ engines, but these are the ones I've heard the most about:
  • Crystal Space
  • Ogre
  • SDL (low-level, but easier than using OpenGL directly)

I once tried OpenGL directly.

My worst mistake.
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#5
Happy 600th post Smile
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#6
Smile

I didn't even see that coming.
Back on topic, I've tested out jME (jMonkeyEngine) and it's the BEST!

Use it.
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#7
(09-24-2011, 10:11 PM)Jacob_ Wrote: jMonkeyEngine is probably the best choice for Java. LWJGL is popular too, and Minecraft uses it.

If it's your first time programming in a language other than Lua, you might want to try Processing - it's a simpler version of Java with 2D and 3D graphics features. Or you can just use it as a graphics library for Java, because their code editor is kind of hard to use.

There are a lot more choices for C++. Many graphics engines don't include physics, but you should be able to integrate Bullet.

I don't have any experience with C++ engines, but these are the ones I've heard the most about:
  • Crystal Space
  • Ogre
  • SDL (low-level, but easier than using OpenGL directly)

Isn't Ogre a rendering engine?

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#8
(09-25-2011, 07:54 AM)Duck Wrote:
(09-24-2011, 10:11 PM)Jacob_ Wrote: jMonkeyEngine is probably the best choice for Java. LWJGL is popular too, and Minecraft uses it.

If it's your first time programming in a language other than Lua, you might want to try Processing - it's a simpler version of Java with 2D and 3D graphics features. Or you can just use it as a graphics library for Java, because their code editor is kind of hard to use.

There are a lot more choices for C++. Many graphics engines don't include physics, but you should be able to integrate Bullet.

I don't have any experience with C++ engines, but these are the ones I've heard the most about:
  • Crystal Space
  • Ogre
  • SDL (low-level, but easier than using OpenGL directly)

Isn't Ogre a rendering engine?

I think it's both.
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#9
(09-25-2011, 01:18 AM)roperson Wrote: Back on topic, I've tested out jME (jMonkeyEngine) and it's the BEST!

Use it.

Alright.

One question: Does the jME website (or program) have a Java programming base/tutorial like W3schools does with HTML and PHP, or do I need to find another site to start with basic Java?
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#10
You will need a basic knowledge of Java, but there wiki is pretty straight-forward.

http://jmonkeyengine.org/wiki
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