09-02-2012, 04:04 PM
I noticed this when I wrote a script that involved placing a Explosion object in a Box's position. Since the Position always shows up as (0.0, 0.0) no matter what, the Explosion will always spawn at that point.
I'm pretty sure this is a fault from Buildism's part and not mine, though if for some reason this code is wrong, tell me so:
also part transparency should affect any Texture inside it, imo
I'm pretty sure this is a fault from Buildism's part and not mine, though if for some reason this code is wrong, tell me so:
Code:
local main = script.Parent --player's body.
function onCollide()
local e = create("Explosion")
e.Radius = 6
e.Force = 10000
e.Parent = game.World
e.Position = main.Position --places it at Vec2D(0, 0), I presume
--main.Transparency = 1 --doesn't work w/texture
main.Parent.Health = 0
main:remove()
end
also part transparency should affect any Texture inside it, imo