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10/16/10 #2 - Bug fixes
#1
  • Fixed a bug where events sometimes wouldn't unlink when you removed the script they were created from
  • Fixed a bug where sounds would sometimes not work properly when you saved and reloaded a game
  • Fixed duplicate SpawnManagers being added to saved games (if you have saves with this problem, open them, delete the duplicates, and resave them)
  • Script runtime errors now tell you which script they are coming from
  • When you use the new game button, it will add a ground and some boundaries rather than opening a blank world
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