I took a few minutes earlier today to create a set of basic skins for new users / team-based games. I already had the basic template created, so I tweaked shirt and hair colors to give more variety.
For users:
Choose the one you want and click "Add to My Stuff" to use. Then, go to the Change Character page and click "Use Skin".
Dark brown / black hair, blue shirt
Dark brown / black hair, red shirt
Dark brown / black hair, yellow shirt
Dark brown / black hair, green shirt
Blonde hair, blue shirt
Blonde hair, red shirt
Blonde hair, yellow shirt
Blonde hair, green shirt
Light brown hair, blue shirt
Light brown hair, red shirt
Light brown hair, yellow shirt
Light brown hair, green shirt
For game makers:
This script adds 4 teams to your game: Red, Blue, Yellow, and Green. Every player who joins gets added to one of these teams, and gets a skin of their team color. You can disable any team by setting the "use[color]team = true" line to false instead.
For users:
Choose the one you want and click "Add to My Stuff" to use. Then, go to the Change Character page and click "Use Skin".
Dark brown / black hair, blue shirt
Dark brown / black hair, red shirt
Dark brown / black hair, yellow shirt
Dark brown / black hair, green shirt
Blonde hair, blue shirt
Blonde hair, red shirt
Blonde hair, yellow shirt
Blonde hair, green shirt
Light brown hair, blue shirt
Light brown hair, red shirt
Light brown hair, yellow shirt
Light brown hair, green shirt
For game makers:
This script adds 4 teams to your game: Red, Blue, Yellow, and Green. Every player who joins gets added to one of these teams, and gets a skin of their team color. You can disable any team by setting the "use[color]team = true" line to false instead.
Code:
local teams = game:getService("Teams")
local red = teams:getChild("Red Team")
local blue = teams:getChild("Blue Team")
local yellow = teams:getChild("Yellow Team")
local green = teams:getChild("Green Team")
local useredteam = true
local useblueteam = true
local useyellowteam = true
local usegreenteam = true
local redshirts = {22, 26, 30}
local blueshirts = {21, 25, 29}
local yellowshirts = {23, 27, 31}
local greenshirts = {24, 28, 32}
if red == nil and useredteam == true then
red = create("Team")
red.Name = "Red Team"
red.Color = Color(255, 0, 0)
red.Parent = teams
end
if blue == nil and useblueteam == true then
blue = create("Team")
blue.Name = "Blue Team"
blue.Color = Color(0, 0, 255)
blue.Parent = teams
end
if yellow == nil and useyellowteam == true then
yellow = create("Team")
yellow.Name = "Yellow Team"
yellow.Color = Color(255, 255, 0)
yellow.Parent = teams
end
if green == nil and usegreenteam == true then
green = create("Team")
green.Name = "Green Team"
green.Color = Color(0, 255, 0)
green.Parent = teams
end
function getEmptiestTeam()
local reds = 0
local blues = 0
local yellows = 0
local greens = 0
local players = game.Players:getChildren()
for q = 1, #players do
if players[q].Stats:getChild("Team") ~= nil then
if players[q].Stats.Team.Value == "Red Team" then
reds = reds + 1
elseif players[q].Stats.Team.Value == "Blue Team" then
blues = blues + 1
elseif players[q].Stats.Team.Value == "Yellow Team" then
yellows = yellows + 1
elseif players[q].Stats.Team.Value == "Green Team" then
greens = greens + 1
end
end
end
if greens < yellows and greens < blues and greens < reds and usegreenteam == true then
return green
elseif yellows <= greens and yellows < blues and yellows < reds and useyellowteam == true then
return yellow
elseif blues <= greens and blues <= yellows and blues < reds and useblueteam == true then
return blue
elseif reds <= greens and reds <= yellows and reds <= blues and useredteam == true then
return red
else
error("No available teams!")
end
end
function changeSkin(p)
while p.Character == nil or p.Character.Health == 0 or p:getChild("Stats") == nil or p.Stats:getChild("Team") == nil do
sleep(0.01)
end
if p.Stats.Team.Value == "Red Team" then
p.Character.Skin = "http://2dworlds.org/asset/file/" .. tostring(redshirts[math.random(1, #redshirts)]) .. ".png"
elseif p.Stats.Team.Value == "Blue Team" then
p.Character.Skin = "http://2dworlds.org/asset/file/" .. tostring(blueshirts[math.random(1, #blueshirts)]) .. ".png"
elseif p.Stats.Team.Value == "Yellow Team" then
p.Character.Skin = "http://2dworlds.org/asset/file/" .. tostring(yellowshirts[math.random(1, #yellowshirts)]) .. ".png"
elseif p.Stats.Team.Value == "Green Team" then
p.Character.Skin = "http://2dworlds.org/asset/file/" .. tostring(greenshirts[math.random(1, #greenshirts)]) .. ".png"
else
print("Improper team stat value for " .. p.Name)
end
end
function addTeam(p)
link(p.Died, function()
changeSkin(p)
end)
local stats = p:getChild("Stats")
while stats == nil do
sleep(0.01)
end
local teamvalue = stats:getChild("Team")
if teamvalue == nil then
teamvalue = create("TextValue")
teamvalue.Name = "Team"
teamvalue.Parent = stats
end
teamvalue.Value = getEmptiestTeam().Name
changeSkin(p)
end
link(game.Players.ChildAdded, addTeam)