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7/13/11
#1
  • Added an alternate (hopefully easier) way of scripting: Right click something in the navigator to list its events, then click one of them to change the response to that event. The changes are saved as soon as you close the script editor; rerunning scripts is not required.
  • Improved startup time and memory usage
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#2
Wow. Just wow.
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#3
(07-13-2011, 05:25 PM)Jacob_ Wrote:
  • Added an alternate (hopefully easier) way of scripting: Right click something in the navigator to list its events, then click one of them to change the response to that event. The changes are saved as soon as you close the script editor; rerunning scripts is not required.

This reminds me of events in Blockland.
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#4
Cool, I prefer writing it all out though.
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#5
omg this is so helpful

now I can work on my epic game ;D
[Image: AmZJnA9.png]
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#6
Thank you.
Hello
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#7
(07-13-2011, 05:51 PM)Paradox Wrote:
(07-13-2011, 05:25 PM)Jacob_ Wrote:
  • Added an alternate (hopefully easier) way of scripting: Right click something in the navigator to list its events, then click one of them to change the response to that event. The changes are saved as soon as you close the script editor; rerunning scripts is not required.

This reminds me of events in Blockland.

Sploder too, to some extent. Which means it's a heckuvalot easier for beginner scripters to make games.
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