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Sit mode
Posted by: BuildistGuard - 01-07-2011, 12:22 AM - Forum: Suggestions
- Replies (4)
If the player does not walk or move for 20 seconds, the player will sit down, that would be awesome for the player when you need to sit for a toilet or a chair.
>> Check Your Java Version! <<
Posted by: Jacob__mybb_import1 - 01-06-2011, 07:34 PM - Forum: News
- Replies (17)
If you have strange problems when playing the game, make sure you have the latest version of Java before posting a bug report. This fixes some problems.
If you're using an old Mac that only supports Java 1.5, then you won't be able to play Buildism.
Website suggestions
Posted by: Sazaho - 01-04-2011, 06:44 PM - Forum: Suggestions
- Replies (1)
I have a few suggestions for buildism...
- A search people feature, so that you can see different people and their clothes.
- Multiplayer playing as an option for some places
- When someone adds you, you have to accept them [or, if someone adds you, you recieve a message]
- Fix the problem that some users have [Not being able to play places, not being able to save places]
- seperate clothes feature making [instead of making whole costumes you CAN {optional} make a shirt, arm, leg, or head seperatley.
That is all, thank you for reading.
Explanation
Posted by: Sazaho - 01-04-2011, 02:31 PM - Forum: 2DWorlds Discussion
- Replies (6)
Can someone please explain a little bit on how the game works and how to play games.
I have learnt a little on how to build places made a bit easier by my experience at ROBLOX.
Thank you, and, good luck with the game Jacob!
Rocket Tool
Posted by: Aroblix - 01-02-2011, 11:32 PM - Forum: Scripting
- No Replies
The name of this tool is 'Rocket', not 'Rocket Launcher'.
Put this script in a tool. Clicking while this tool is selected will make your character go up. Clicking again will make it go down.
Code:
rocket = false
char = script.Parent.Parent.Parent.Character
link(script.Parent.MouseDown, function()
if rocket == false then
rocket = true
create("Rocket").Parent = char.Body
else
char.Body.Rocket.Parent = nil
end
end)
Attached Files
Rocket.bsmodel (Size: 519 bytes / Downloads: 27)