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Editor Crash with High Bounciness |
Posted by: HolyBanana - 08-04-2011, 03:40 AM - Forum: Bug Reports
- Replies (3)
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I've been looking for some physics bugs, and found one minor bug that should probably get fixed.
Set a part's bounciness (property) to a high value, such as 60, and the part will bounce off-screen to where the editor, or even game will often crash or freeze.
Here's the exact properties of my part (Ball) that were changed when the editor crashed:
- Bounciness: 60.4
- Velocity: (0.0, 6.4)
The crash occurs about 25% of the time.
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Lolwin. |
Posted by: Fish - 08-04-2011, 02:14 AM - Forum: General Discussion
- Replies (11)
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I walked my dog and I tied he lead around me and put it on my waste and he knocked me down. Lol. Win.
AND it was down a slope. xD
Lolwin, and we found golf balls but we had to get past a load of thornes and nettles and I was wearing shorts! xD
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Why can't I click? |
Posted by: Ice - 08-04-2011, 01:56 AM - Forum: Scripting
- No Replies
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Qwerty made this for me.
But I can't seem to click it in game. (single-player)
[lua]
button = script.Parent --put the script inside the clickbutton
crane = button.Parent --put the clickbutton inside the crane model
bawl = crane.Wrecker --name the demolition ball "Wrecker" and put it in the crane model
link(button.Clicked, function()
bawl.Fixed = false
end)[/lua]
I'm not much of a scripter, so does anyone know what the problem is?
You can see what I'm trying to do here. (The construction level)
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Water oncollide event. |
Posted by: Glome - 08-04-2011, 12:49 AM - Forum: Suggestions
- Replies (1)
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This would be helpful if you could detect when someone touches the water. Also another suggestion would be letting water be in different layers.
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