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| Counting Game |
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Posted by: lol - 06-28-2011, 06:00 PM - Forum: Forum Games
- Replies (197)
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This time there is no limit to what we shall count to. The rules are simple, only +1 per a post. I'll start.
1
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| A way to disable running. |
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Posted by: Blandflakes - 06-28-2011, 05:03 PM - Forum: Suggestions
- Replies (1)
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For the game I'm making I really don't want the players to be able to run.
It would be nice if the running could be turned off. Like it could be a property of the player.
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| stripslashes() |
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Posted by: Blandflakes - 06-28-2011, 12:45 PM - Forum: Suggestions
- No Replies
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Jacob_, you need to strip off all those nasty slashes in the skins page.
Oh and on profile pages where it displays their skins. So yup.
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| msg |
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Posted by: Nyht - 06-28-2011, 10:22 AM - Forum: Scripting
- Replies (4)
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I am pretty proud of this non-working script... At 3:21 in the morning, even when rushed, I did good.
The script is suppose to:
- make a TextValue in Storage
- make an NPC when someone says "clone;"
- changes the NPC's name to a random number up to 10,000 (and not have that same number chosen again by any person in the game, not implemented)
- change the NPC's regular body to the speaker's body
- create a label saying the speaker's name, then "'s Clone"
- copy the NPC into a TextValue in Storage
- print "You have successfully created a clone."
[lua]t = create("TextValue")
n = create("NPC")
l = create("Label")
if msg == "clone;" then
n.Parent = game.Workspace
t.Parent = game.Storage
t.Name = speaker.Name
l.Parent = n
l.Text = speaker.Name .. "'s Clone"
n.Name = math.Random(1,10000) -- I don't know if this line is correct.
n.Body:remove()
speaker.Body:clone().Parent = n
n:clone().Parent = t
print("You have successfully cloned yourself.")
end[/lua]
Yes, I do know that this script could have been made easier, however, I chose not to show my newbie side in scripting.
EDIT: I retried the script; the TextValue ended up spawning, however, in the World. The script stopped after it was generated. It also ONLY generated the TextValue, even if the NPC was first.
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