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HELP! (PAYING) |
Posted by: Fish - 04-30-2011, 04:00 PM - Forum: Scripting
- Replies (6)
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tool = Instance.new("Tool")
Handle = Instance.new("Part")
Handle.Shape = "Ball"
Handle.formFactor = 0
Handle.TopSurface = 0
Handle.BottomSurface = 0
Handle.Locked = true
Handle.Transparency = 0
Handle.Reflectance = 0
Handle.Name = "Handle"
Handle.BrickColor = BrickColor.new("Cyan")
Handle.Transparency = 0.3
Handle.Size = Vector3.new(1,1,1)
Handle.Parent = tool
RockFolder = Instance.new("Model")
RockFolder.Name = "Rocks"
RockFolder.Parent = Workspace
function Sound(SoundId)
s = Instance.new("Sound")
s.SoundId = SoundId
s.Name = "ToolSound"
s.Parent = Handle
s.Pitch = 1
s.Volume = 1
return s
end
Engage = Sound("http://www.roblox.com/asset/?id=11450310")
RockFolder.ChildAdded:connect(function(Stone)
Stone.Touched:connect(function (hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= tool.Parent.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-100
hit.Parent.Humanoid.Sit = true
hit.Parent.Torso.Velocity = Vector3.new(math.random(-0,00),math.random(125,150),math.random(-00,00))
end
end)
Stone.CFrame = Stone.CFrame*CFrame.new(0,0,0)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,0.4,0)
wait()
end
wait(0.05)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,-0.4,0)
wait()
end
Stone:remove()
end)
function Stone(CFRAME,Number)
S = Instance.new("Part")
S.Name = "Rock"
S.formFactor = 0
S.Anchored = true
S.TopSurface = "Smooth"
S.BottomSurface = "Smooth"
S.Locked = true
S.Transparency = 0.3
S.Reflectance = 0
S.CanCollide = true
S.Size = Vector3.new(math.random(02,07),math.random(20,25),math.random(02,07))
S.BrickColor = BrickColor.new("Cyan")
S.CFrame = CFRAME*CFrame.new(0,0,Number*10)*CFrame.fromEulerAnglesXYZ(2*math.pi/360*math.random(-20,20),2*math.pi/360*math.random(-500,500),2*math.pi/360*math.random(-20,20))
S.Parent = RockFolder
end
D = false
tool.Activated:connect(function()
if D == true then return end
Engage:play()
D = true
Dir = tool.Parent.Torso.CFrame
print(Dir)
for i=1,10 do
Stone(Dir,i*-1)
wait(0.05)
end
D = false
end)
Player = game.Players.tremper
tool.Parent = Player.Backpack
RockFolder.Parent = Player.Character
tool.Name = "_-_=+.?[}"
--[[p = Instance.new("Part")
p.Parent = Workspace
p.Anchored = true
p.BottomSurface = "Smooth"
p.Position = Vector3.new(10, 50, 20)
p2 = p:clone()
p2.Parent = Workspace
p2.Position = Vector3.new(20, 15, 2)
a = Instance.new("Part")
a.Parent = Workspace
a.Anchored = true
a.TopSurface = "Smooth"
a.BottomSurface = "Smooth"
a.BrickColor = BrickColor.new("Really red")
a.Size = Vector3.new(1,((p.Position - p2.Position).magnitude),1)
a.CFrame = CFrame.new((p1.Position+ p2.Position)/2, p1.Position)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
]]
I will pay 500 ROBLOX Robux to turn this into a Buildism Tool (It's ROBLOX ATM) and PM me the link when done.
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Help with a tool pl0x? (Paying) |
Posted by: Fish - 04-30-2011, 03:55 PM - Forum: 2DWorlds Discussion
- Replies (4)
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tool = Instance.new("Tool")
Handle = Instance.new("Part")
Handle.Shape = "Ball"
Handle.formFactor = 0
Handle.TopSurface = 0
Handle.BottomSurface = 0
Handle.Locked = true
Handle.Transparency = 0
Handle.Reflectance = 0
Handle.Name = "Handle"
Handle.BrickColor = BrickColor.new("Cyan")
Handle.Transparency = 0.3
Handle.Size = Vector3.new(1,1,1)
Handle.Parent = tool
RockFolder = Instance.new("Model")
RockFolder.Name = "Rocks"
RockFolder.Parent = Workspace
function Sound(SoundId)
s = Instance.new("Sound")
s.SoundId = SoundId
s.Name = "ToolSound"
s.Parent = Handle
s.Pitch = 1
s.Volume = 1
return s
end
Engage = Sound("http://www.roblox.com/asset/?id=11450310")
RockFolder.ChildAdded:connect(function(Stone)
Stone.Touched:connect(function (hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= tool.Parent.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-100
hit.Parent.Humanoid.Sit = true
hit.Parent.Torso.Velocity = Vector3.new(math.random(-0,00),math.random(125,150),math.random(-00,00))
end
end)
Stone.CFrame = Stone.CFrame*CFrame.new(0,0,0)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,0.4,0)
wait()
end
wait(0.05)
for i=1,25 do
Stone.CFrame = Stone.CFrame*CFrame.new(0,-0.4,0)
wait()
end
Stone:remove()
end)
function Stone(CFRAME,Number)
S = Instance.new("Part")
S.Name = "Rock"
S.formFactor = 0
S.Anchored = true
S.TopSurface = "Smooth"
S.BottomSurface = "Smooth"
S.Locked = true
S.Transparency = 0.3
S.Reflectance = 0
S.CanCollide = true
S.Size = Vector3.new(math.random(02,07),math.random(20,25),math.random(02,07))
S.BrickColor = BrickColor.new("Cyan")
S.CFrame = CFRAME*CFrame.new(0,0,Number*10)*CFrame.fromEulerAnglesXYZ(2*math.pi/360*math.random(-20,20),2*math.pi/360*math.random(-500,500),2*math.pi/360*math.random(-20,20))
S.Parent = RockFolder
end
D = false
tool.Activated:connect(function()
if D == true then return end
Engage:play()
D = true
Dir = tool.Parent.Torso.CFrame
print(Dir)
for i=1,10 do
Stone(Dir,i*-1)
wait(0.05)
end
D = false
end)
Player = game.Players.tremper
tool.Parent = Player.Backpack
RockFolder.Parent = Player.Character
tool.Name = "_-_=+.?[}"
--[[p = Instance.new("Part")
p.Parent = Workspace
p.Anchored = true
p.BottomSurface = "Smooth"
p.Position = Vector3.new(10, 50, 20)
p2 = p:clone()
p2.Parent = Workspace
p2.Position = Vector3.new(20, 15, 2)
a = Instance.new("Part")
a.Parent = Workspace
a.Anchored = true
a.TopSurface = "Smooth"
a.BottomSurface = "Smooth"
a.BrickColor = BrickColor.new("Really red")
a.Size = Vector3.new(1,((p.Position - p2.Position).magnitude),1)
a.CFrame = CFrame.new((p1.Position+ p2.Position)/2, p1.Position)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
]]
I need somone to make this into a buildism script and make it into a model! If you play ROBLOX I can pay 500 ROBUX if you want! Halp? :3
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[Login's Blog] Realizing: Forum Stats |
Posted by: Login - 04-30-2011, 03:32 PM - Forum: 2DWorlds Discussion
- Replies (10)
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The new Forum Stats was added today (as of the day this post was made) with lots of things viewable (which I will explain on a guide then add on to my other guide explaining the whole site) such as last newest members, recent posts, most thanks and reputation and posts, most thread views and thread replies. It also has the option to reload. I thought of it as just a cool thing. Until I realized now I can see the following:
-how active buildism is
-how much users register a day
-activity on recent posts
This should make moderation 3x + easier. =3
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