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BUILDISM'S PHYSICS ARE DRIVING ME CRAZY |
Posted by: toast - 04-25-2011, 02:52 AM - Forum: 2DWorlds Discussion
- Replies (1)
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I decided to work on my Donkey Kong game, and after I got all the things like Fixed and Layer reset, THE STUPID BOX ACTED LIKE THERE WASNT A FIXEDROTATION
There's consistently errors that have to do with a Box thinking something isn't there/isn't set when it really is, and it's driving me crazy
:furious:
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I hate this |
Posted by: toast - 04-25-2011, 12:46 AM - Forum: 2DWorlds Discussion
- Replies (10)
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Everyone's complaining on my Donkey Kong game about all the stuff I don't have in it, and how you can't move.
Look: Mario is NOT FIXED
Buildism's frickin' physics are stupid, and now it's too late and my game's never gunna make it anywhere close to the top.
I tried getting my games noticed on Buildism while I could (like I failed to do in ROBLOX), but now it's too late
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