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  Making the Chat-With-Me-In-A-Chatroom Public!
Posted by: Login - 04-09-2011, 02:17 AM - Forum: 2DWorlds Discussion - Replies (4)

http://tinychat.com/zeeLogin

^_^


Hurry, I'm about to play a game, and it's 10:00 so I got to play while my mom's still up.

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  I havn't even been on ROBLOX today!
Posted by: Fire - 04-09-2011, 02:11 AM - Forum: 2DWorlds Discussion - Replies (22)

Ive been to busy on this site!

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  Typo?
Posted by: Ashely - 04-09-2011, 02:08 AM - Forum: 2DWorlds Discussion - Replies (5)

Community Rules (Updated 4/14/11)

It's the 8th

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  Exhausted; What a day
Posted by: Ashely - 04-09-2011, 02:07 AM - Forum: 2DWorlds Discussion - Replies (7)

Posted 178 times today.

Made Skin rules

Started on Help FaQ

Now time to eat and go to sleep, Night guys.

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  First song I ever made.
Posted by: DSiDewd - 04-09-2011, 02:05 AM - Forum: General Discussion - Replies (1)

Absolutely terrible.


My 2nd was a little better though.

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  Haha, Buildism Discussion
Posted by: Scripter - 04-09-2011, 02:01 AM - Forum: 2DWorlds Discussion - Replies (3)

I was thinking we needed a new name for that, but I couldn't think of anything good. Buildism Discussion however fits just fine.

Thanks for the name change!

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  Finished Play_Robots siggy
Posted by: McNoobster - 04-09-2011, 01:54 AM - Forum: 2DWorlds Discussion - Replies (22)

[Image: qzm6f8.png]

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  General discussion is dead.
Posted by: DSiDewd - 04-09-2011, 01:53 AM - Forum: 2DWorlds Discussion - Replies (10)

Not only that, alot of stuff being posted here belongs in General Discussion.

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  Rebecca Black sees her friends.
Posted by: DSiDewd - 04-09-2011, 01:46 AM - Forum: General Discussion - No Replies

It's funnier if you know whose friends these are.
I'm not telling you though.
[Image: kathiusblack.png]


Bump.

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  Multiplayer is top priority!
Posted by: Jacob__mybb_import1 - 04-09-2011, 01:44 AM - Forum: News - Replies (10)

The general opinion in the forum seems to be that I should finish multiplayer before doing anything else. So, that's what I'm going to do! I'll take a badly needed break from programming this weekend, then get back to working on multiplayer next week.

I don't want to set a release date yet, but there should be a relatively non-buggy version by early summer at the latest.

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