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Freedom Typers' News |
Posted by: ijfeswijfae - 01-20-2013, 11:43 PM - Forum: General Discussion
- Replies (4)
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Since I have Jacob_'s approval to resume working on Mysty's Adventures, I'll be reposting the comics soon along with Paint.net Adventures.
From now on I will be posting all FT-related updates here.
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Is Windows 8 worth upgrading to? |
Posted by: Oak - 01-20-2013, 10:29 PM - Forum: General Discussion
- Replies (21)
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I'm not really sure, I've heard that it's used for people who commonly use social-networks, I don't. I just want a faster OS mainly, but I don't know if I would have to re-download everything if I install a new OS (which would be Windows 8).
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Hi I am Walrus, I am going to start fresh. |
Posted by: Oak - 01-20-2013, 07:22 PM - Forum: Introduce Yourself
- Replies (6)
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I know I've messed up over 20 times now, and I'm done with clowning around, it's time I become serious. I've had many chances to change, and I literally blew them all. I don't think that I can do anything to earn being back on here again, but I would just like to apologize to Jacob_, the community, and Howard Stern (because he's so awesome and I say his name in vain). I need some forgiveness, and I miss coming on here periodically. Even though 2013 has just started literally 2 weeks ago, I have been changing, I've been changing my critical personality, I've become a lot more positive, and I've learnt to just live and deal with things. I know back in November I wrote something similar to this, then I just derailed everything and put myself back into the same place, and you know what? I regret it fully, and I feel stupid knowing what I did in the past. I like you guys, this site, and the small community, I like knowing my surroundings. I've done many stupid things before, and I wish that I could just take everything back that I did, I know I can't. I'm not asking for Walrus to be undeleted - I would really just like you all to understand, I am deeply sorry for my behavior, and for the damage I've caused, I am mainly sorry for Jacob_ and Ghosty (I treated Jacob_ terribly, I mocked him, I was rude, and it'll haunt me for the rest of my life). As for Ghosty/Qwerty, he tried to help me whenever he could, he was always there for me, he cared about what he did very much, and I just made him loose all respect for me. Ghosty is a very good human-being, and whatever I said about him or any of you I take back. I'm too late now, but it's never too late to say sorry. I hope this site flourishes in the future, and I wish the best. If I don't come back, then this is my final goodbye.
I guess this is it, and I mean it.
-Praise the almighty Howard Stern
AMEN
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Suggestions: Better Content Loading and Sound Playing |
Posted by: Ghosty - 01-20-2013, 03:27 PM - Forum: Suggestions
- No Replies
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This thread lists some of my suggestions for better ways to load and use external content such as textures and sounds into 2DWorlds games.
- AssetProvider service.
- Void PreloadContent(string url, optional-boolean pause) method. This would allow the game to load and cache content before it is accessed normally in-game. If the optional boolean input is set to true, or is absent, it should cause a pause in the script that called it until the file is completely downloaded.
- Integer ProgressOn(string url, optional-boolean percent) method. Calling this function will list the progress of the url being downloaded, returning 0 if it has not been called to be preloaded or loaded normally. If the optional boolean value is true or absent, it will return the progress as the percentage it has downloaded, but if it is set to false, it will return the amount downloaded in kilobytes.
- Integer getSize(string url) method. Calling this function will get the size of the file in the url in kilobytes. Used with the function above, this can be used to make very smart loading progress screens.
- Sound object upgrades.
- Decimal Volume property. I'm actually kind of shocked this isn't in there already. And it's definitely necessary for the other ideas I have later in this list.
- Decimal Pitch property. While not very necessary, this would allow for, amongst other things, Doppler-effect simulations.
- Boolean Reversed property. This is just a whimsical little idea that I thought might be interesting. It's always crazy listening to songs in reverse
In practical use, it could be used to reverse things like cymbal claps or other similar sound effects without requiring a new sound file edited with a 3rd-party program.
- SoundProvider service.
- Boolean DistanceEffect property. If enabled, this would allow sounds played inside objects in the world to have their client-side volumes adjusted by how far away they are from the character. For example, if a sound was played inside the Character's body, the volume could be 1.25 * the normal sound volume. If it was played at the horizontal edge of the screen, it could be 0.25 * the normal sound volume.
- Integer SilenceDistance property. This value would set the minimum distance away from a player a sound could be played and not heard.
- Integer MaxVolumeDistance property. This value would set the maximum distance away from a player a sound would be heard at or above its normal volume.
- Decimal MaxVolumeMultiplier property. This value would be how many times louder than the normal sound volume a sound played directly at the player would be.
- Boolean DopplerEffect property. If the Pitch feature of sounds was implemented, this would add an automatic Doppler effect to sounds in moving objects. If you have no idea what I'm talking about, it's how sounds moving towards you are higher-pitched than sounds moving away from you.
- Decimal DopplerMultiplier property. Example internal formula = (this * velocity) + sound pitch.
- Integer MaxDopplerVelocity property. This would set a limit on how fast an object can go before the Doppler effect will no longer change its pitch.
- Boolean playMidiNote(integer instrument, integer pitch, decimal volume, decimal length) method. This would play a MIDI note with the specified parameters. Note that "pitch" would not be the same as a Sound object's Pitch, but instead going along the scale that MIDIs can play. If the sound could not be played, it returns false, else it returns true.
- Boolean playMidiNoteSpecific(string instrument, string pitch, decimal volume, decimal length) method. Same as above, except it will try to use strings instead of direct numbers. For example, "French Horn" at "C#5".
- I don't feel like writing them out but there should either be forms of the above two methods that play the note at a specific Vec2D position in the world, or a MidiNote object that can do the same things with properties and such.
And that's all!
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Computer specs |
Posted by: Innerwebs - 01-20-2013, 05:55 AM - Forum: General Discussion
- Replies (18)
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Just a thread to discuss your PC rigs and parts.I wouldn't say I have the greatest PC to ever graze the face of the Earth, but it's pretty nice. I can run everything from L4D2 to Crysis and BF3 on relatively high settings on 1080p with a stable framerate. Here are the specs, btw:
Motherboard: ASUS M5A97 AM3+ 970
CPU: AMD FX-4100 4.1GHz
Video card: NVidia GTX 550ti
Ram: 2x Corsair Vengeance 4gigs 1660MHz
HDD: Seagate Barracuda 2TB 7200rpm
Case: MSI Nighthawk
PSU: Antec EA-650 650 watts
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