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A hypothetical, for you to chew on. |
Posted by: MrBossMan - 04-02-2011, 01:55 AM - Forum: 2DWorlds Discussion
- Replies (11)
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This is a hypothetical conversation between a user and a moderator. This happened in imagination land.
Member: Hey, I've noticed you've been a little irrational, biased, and unfair recently. Could you stop?
Moderator: No way, retard. You're just jealous because I'm a mod and you're not. Leave me alone.
Member: Now that seemed unnecessary. I was simply saying that you had some flaws, based on observations of mine...
Mod: There's nothing wrong with me. Quit flaming me, idiot.
Member: I'm not flaming you. You're the one calling me an idiot and a retard...
Mod: Shut up. You're banned for flaming.
Think about that for a little, and remember that it happened in imagination land, which is neither affiliated with Roblox or Buildism.
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Buildism Is Not A Copy Of Any Other Game |
Posted by: Jacob__mybb_import1 - 04-02-2011, 12:44 AM - Forum: 2DWorlds Discussion
- Replies (33)
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I know it's unprofessional of me to make this a sticky, but I'm getting really tired of everyone spewing the same overused arguments without reading my responses to them.
1. The concept of an online game creation tool is hardly original.
There are several sites like this: Atmosphir, Sploder, ROBLOX, and Scratch are some examples, and I'm sure there are dozens of others that I don't know about because they don't get much publicity.
2. Our UI is not copied from any particular program; it's based on a UI style that has been used by many, many developers over many years.
![[Image: vs1.gif]](http://www.lahey.com/images/vs1.gif)
And hey, at least I deviated from Visual Studio 2003 a tiny bit and put the navigator and property editor on the left!
3. The hierarchy structure we used is not copied from any particular program; it's been used by many, many developers over many years.
http://blogs.unity3d.com/wp-content/uplo...nity25.jpg
http://upload.wikimedia.org/wikipedia/co...rarchy.png
4. Lua is an open source language. That means that anyone that likes it can use it in their own program.
I chose Lua for Buildism because it is easy to learn and it runs faster than other comparable languages.
http://en.wikipedia.org/wiki/Category:Lu...ideo_games
5. I don't control what the users do.
If they want to make Buildism like another game, I'll let them.
6. Some players from those games we "ripped off" play Buildism.
If it was an exact copy, why would they even bother coming to an unfinished game like this with hardly any users?
6. Why does it matter?
This guy is following me on Twitter, which I regularly use to post about Buildism updates. If he didn't like us, he would have told me by now.
From now on, anyone that starts yet another thread about the items described here will be banned without a second thought.
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4/1/11 |
Posted by: Jacob__mybb_import1 - 04-01-2011, 11:51 PM - Forum: News
- Replies (7)
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- You can now step onto boxes that are less than 2.5 blocks high
- You can no longer place parts outside the world boundaries. This was never supposed to work, and it caused problems with the new steps.
- Switched back to the old graphics code. This fixed a crash, and the game doesn't cover up the menus now.
- Fixed a threading problem with getService()
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Non-Intentional Spam: This is an unoriginal idea. |
Posted by: Kuunan - 04-01-2011, 10:30 PM - Forum: 2DWorlds Discussion
- Replies (3)
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Hi, all.
Just saw your game. After coming over here from Roblox, I can't help but to notice that all in-game aspects are copied from Roblox, let alone the whole site-idea. Expect this notification to become more and more frequent; as word spreads through the Forums of Roblox, more and more users will carry over from Roblox to point out this sites flaws.
I either suggest re-doing your whole in-game engine, or simply removing the obvious Roblox copies.
-Kuu
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